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#include <stddef.h>
#include <wren.h>
#ifndef PUZZLE_H
// This is a param that would be placed in a slot
// https://wren.io/embedding/slots-and-handles.html#writing-slots
typedef struct {
WrenType type;
// We store this value as void * to generalize. The downside of this approach
// is an extenciva allocation
void *value;
} PuzzleIO;
typedef struct {
// https://wren.io/embedding/calling-wren-from-c.html#getting-a-method-handle
char *MainMethodSignature;
size_t argc;
PuzzleIO *argv;
} Test;
typedef struct {
char *Name;
char *Description;
/// The tests that are accessible for an end user
size_t TestC;
Test *Tests;
} Puzzle;
// TODO
void ReadPuzzleFromFile(const char *path);
void FreePuzzle(Puzzle *self);
/// A prebuilt puzzle. Used for debuging
Puzzle *GetTestPuzzle();
#define PUZZLE_H
#endif // PUZZLE_H
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