/*
* This header file binds texture type to its location on the atlas.
* They are hardcoded for now until I find a better way to do that.
*/
#include <raylib.h>
#ifndef TEXTURES_ATLAS_H
#define TEXTURES_ATLAS_H
static const Rectangle SUBMIT_BUTTON_LOCATION = {
.x = 0,
.y = 0,
.width = 32,
.height = 32,
};
#endif // TEXTURES_ATLAS_H