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/*
* This header file binds texture type to its location on the atlas.
* They are hardcoded for now until I find a better way to do that.
*/
#include <raylib.h>
#ifndef TEXTURES_ATLAS_H
#define TEXTURES_ATLAS_H
static const Rectangle SUBMIT_BUTTON_LOCATION = {
.x = 0,
.y = 0,
.width = 32,
.height = 32,
};
static const Rectangle UNKNOWN_BUTTON_LOCATION = {
.x = 32,
.y = 0,
.width = 32,
.height = 32,
};
static const Rectangle UNKNOWN_BUTTON_2_LOCATION = {
.x = 64,
.y = 0,
.width = 32,
.height = 32,
};
static const Rectangle BACK_BUTTON_SMALL_LOCATION = {
.x = 96,
.y = 0,
.width = 32,
.height = 32,
};
static const Rectangle BACK_BUTTON_WIDE_LOCATION = {
.x = 128,
.y = 0,
.width = 64,
.height = 32,
};
static const Rectangle PROCEED_BUTTON_WIDE_LOCATION = {
.x = 192,
.y = 0,
.width = 64,
.height = 32,
};
static const Rectangle LEFT_ARROW_ICON_LOCATION = {
.x = 0,
.y = 32,
.width = 32,
.height = 96,
};
static const Rectangle RIGHT_ARROW_ICON_LOCATION = {
.x = 32,
.y = 32,
.width = 32,
.height = 96,
};
#endif // TEXTURES_ATLAS_H
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