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path: root/src/scenes/distractionScene.c
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#include "scenes.h"
#include <raylib.h>
#include <stdio.h>
#include "../ui_elements/UI.h"
#include "../resources/resources.h"

static const float BODY_PADDING = 0.05f;

typedef struct {
    DistractionPuzzle *puzzle;
    TextArea *EditorInfo;
    void (*addTime_cb)(Scene *, size_t);
    int scroll;
} distractionSceneData;

Rectangle getBodyRect() {
    float screen_h = GetScreenHeight();
    float screen_w = GetScreenWidth();
    return (Rectangle) {
        .x = screen_w * BODY_PADDING,
        .y = screen_h * BODY_PADDING,
        .height = screen_h * (1 - BODY_PADDING * 2),
        .width = screen_w * (1 - BODY_PADDING * 2),
    };
}

bool updateDisctractionScene(void *self) {
    distractionSceneData *data = ((Scene *)self)->data;
    Rectangle pane1, pane2;
    GetPanesSplit(&pane1, &pane2, getBodyRect(), 0.35, 0.4);
    UpdateTextArea(data->EditorInfo, pane2);

    return true;
}

bool drawDisctractionScene(void *self) {
    distractionSceneData *data = ((Scene *)self)->data;

    DrawRectangle(0, 0, 
            GetScreenWidth(), GetScreenHeight(), 
            (Color) {0, 0, 0, 127 });
    Rectangle body = getBodyRect();
    Rectangle pane1, pane2;
    GetPanesSplit(&pane1, &pane2, body, 0.35, 0.4);
    DrawRecBordered(pane1, WHITE, COLORSCHEME_ORANGE, BORDER);
    DrawRecBordered(pane2, WHITE, COLORSCHEME_ORANGE, BORDER);

    if (data->puzzle == NULL) {
        return true;
    }
    DrawTextInRec(pane1, data->puzzle->puzzle->Description, 
            GetMainFont(), 20, COLORSCHEME_BROWN, 3, &data->scroll);
    Rectangle editor_rect = {
        .x = pane2.x + EDITOR_PADDING,
        .y = pane2.y + EDITOR_PADDING,
        .width = pane2.width - EDITOR_PADDING * 2,
        .height = pane2.height - EDITOR_PADDING * 2,
    };
    DrawTextArea(data->EditorInfo, editor_rect);

    return true;
}

void deinitDisctractionScene(void *self) {
    distractionSceneData *data = ((Scene *)self)->data;
    if (data->puzzle != NULL) {
        FreeDistrationPuzzle(data->puzzle);
    }
}

Scene *CreateDistractionScene(DistractionPuzzle *puzzle, void (*addTime)(Scene *, size_t)) {
    if (puzzle == NULL)  {
        TraceLog(LOG_ERROR, "Failed to create a distraction scene: puzzle struct is NULL");
        return NULL;
    }

    Scene *outp = malloc(sizeof(Scene));
    if (outp == NULL) {
        TraceLog(LOG_ERROR, "Failed to create a distraction scene: scene allocation failed");
        return NULL;
    }
    outp->Update = updateDisctractionScene;
    outp->Draw = drawDisctractionScene;
    outp->Deint = deinitDisctractionScene;
    outp->IsTransparent = true;

    distractionSceneData *data = malloc(sizeof(distractionSceneData));
    if (data == NULL) {
        free(outp);
        TraceLog(LOG_ERROR, "Failed to create a distraction scene: data allocation failed");
        return NULL;
    }
    data->puzzle = puzzle;
    data->addTime_cb = addTime;

    TextAreaDisplayParams *EditorDisplayParams = malloc(sizeof(TextAreaDisplayParams));
    if (EditorDisplayParams != NULL) {
        EditorDisplayParams->font = GetMonoFont();
        EditorDisplayParams->spacing = 1;
        EditorDisplayParams->font_size = 20; // this will change
        EditorDisplayParams->scroll_h = 0;
        EditorDisplayParams->scroll_v = 0;
    }

    if (puzzle->puzzle->InitialCode != NULL) {
        data->EditorInfo = CreateTextAreaFromText(EditorDisplayParams, puzzle->puzzle->InitialCode);
    } else {
        data->EditorInfo = CreateTextArea(EditorDisplayParams);
    }

    outp->data = data;

    return outp;
}