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#include <raylib.h>
#include <stdlib.h>
#include "scenes.h"
#include "../resources/resources.h"
#include "../ui_elements/UI.h"
typedef struct {
Puzzle *PuzzlePtr;
TextArea *EditorInfo;
Button *submitButton;
int scroll;
} puzzleSceneData;
const int HEADER_FONT_SIZE = 50;
const int PADDING = 10;
const int EDITOR_PADDING = 3;
const int BORDER = 2;
const int FOOTER_HEIGHT = 30;
void DrawPuzzleName(char *name) {
Vector2 width = MeasureTextEx(*GetMainFont(), name, 50, 1);
int screen_width = GetScreenWidth();
Vector2 pos = { .y = 20, .x = (screen_width - width.x) / 2, };
DrawTextEx(*GetMainFont(), name, pos, HEADER_FONT_SIZE, 1, COLORSCHEME_BROWN);
}
void DrawControls(Scene *self, Rectangle rect) {
DrawRecBordered(rect, WHITE, COLORSCHEME_ORANGE, BORDER);
puzzleSceneData *data = ((Scene *)self)->data;
Rectangle panel = {
.x = rect.x + BORDER * 2,
.y = rect.y + BORDER * 2,
.width = rect.width - BORDER * 4,
.height = rect.height - BORDER * 4,
};
int acc = panel.width - panel.height + BORDER * 4;
if (data->submitButton != NULL) {
Rectangle submit_trg = {
.x = acc,
.y = panel.y,
.width = panel.height,
.height = panel.height,
};
// Hacky. Should find a way to update in update()
DrawButton(data->submitButton, &submit_trg);
acc -= (panel.height + PADDING);
}
}
Rectangle GetBodyRect() {
int HeaderOffset = PADDING * 2 + HEADER_FONT_SIZE;
Rectangle outp = {
.x = PADDING,
.y = HeaderOffset,
.width = GetScreenWidth() - PADDING * 2,
.height = GetScreenHeight() - HeaderOffset - PADDING * 3 - FOOTER_HEIGHT,
};
return outp;
}
void GetPanesSplit(Rectangle *pane1, Rectangle *pane2, Rectangle body, float proportion_h, float proportion_v) {
if (body.height >= body.width) {
// vertical split
pane1->x = body.x;
pane1->y = body.y;
pane1->width = body.width;
pane1->height = (body.height - PADDING) * proportion_v;
pane2->x = body.x;
pane2->y = body.y + pane1->height + PADDING;
pane2->width = body.width;
pane2->height = (body.height - PADDING) * (1 - proportion_v);
return;
}
// horizontal split
pane1->x = body.x;
pane1->y = body.y;
pane1->height = body.height;
pane1->width = (body.width - PADDING) * proportion_h;
pane2->y = body.y;
pane2->x = body.x + pane1->width + PADDING;
pane2->height = body.height;
pane2->width = (body.width - PADDING) * (1 - proportion_h);
}
bool drawPuzzleScene(void *self) {
puzzleSceneData *data = ((Scene *)self)->data;
DrawBackground();
DrawPuzzleName(data->PuzzlePtr->Name);
Rectangle body = GetBodyRect();
// DrawRecBordered(body, WHITE, COLORSCHEME_ORANGE, BORDER);
// DrawTextArea(data->EditorInfo, body, GetMonoFont(), 20, 2, &data->editor_scroll);
// return true;
Rectangle pane1, pane2;
GetPanesSplit(&pane1, &pane2, body, 0.35, 0.4);
DrawRecBordered(pane1, WHITE, COLORSCHEME_ORANGE, BORDER);
DrawRecBordered(pane2, WHITE, COLORSCHEME_ORANGE, BORDER);
DrawTextInRec(pane1, data->PuzzlePtr->Description,
GetMainFont(), 20, COLORSCHEME_BROWN, 3, &data->scroll);
Rectangle editor_rect = {
.x = pane2.x + EDITOR_PADDING,
.y = pane2.y + EDITOR_PADDING,
.width = pane2.width - EDITOR_PADDING * 2,
.height = pane2.height - EDITOR_PADDING * 2,
};
DrawTextArea(data->EditorInfo, editor_rect);
Rectangle controls_rect = {
.x = PADDING,
.y = body.y + body.height + PADDING,
.width = body.width,
.height = FOOTER_HEIGHT,
};
DrawControls(self, controls_rect);
return true;
}
void SubmitPuzzle(Scene *self) {
puzzleSceneData *data = ((Scene *)self)->data;
char *script = GetText(data->EditorInfo);
SubmitionResult *res = SubmitSolution(data->PuzzlePtr, script);
if (res != NULL)
AddScene(CreateResultView(res));
}
bool updatePuzzleScene(void *self) {
puzzleSceneData *data = ((Scene *)self)->data;
Rectangle body = GetBodyRect();
Rectangle pane1, pane2;
GetPanesSplit(&pane1, &pane2, body, 0.35, 0.4);
UpdateTextArea(data->EditorInfo, pane2);
if (IsKeyPressed(KEY_F5))
SubmitPuzzle(self);
if (data->submitButton != NULL)
UpdateButton(data->submitButton);
return true;
}
void deinitPuzzleScene(void *self) {
puzzleSceneData *data = ((Scene *)self)->data;
TraceLog(LOG_INFO, "Deleting a puzzle scene");
FreeTextArea(data->EditorInfo);
if (data->submitButton != NULL) free(data->submitButton);
free(data);
free((Scene *)self);
}
Scene *CreatePuzzleScene(Puzzle *puzzle) {
Scene *outp = malloc(sizeof(Scene));
outp->Update = updatePuzzleScene;
outp->Draw = drawPuzzleScene;
outp->Deint = deinitPuzzleScene;
outp->IsTransparent = false;
puzzleSceneData *data = malloc(sizeof(puzzleSceneData));
data->PuzzlePtr = puzzle;
data->scroll = 0;
TextAreaDisplayParams *EditorDisplayParams = malloc(sizeof(TextAreaDisplayParams));
if (EditorDisplayParams != NULL) {
EditorDisplayParams->font = GetMonoFont();
EditorDisplayParams->spacing = 1;
EditorDisplayParams->font_size = 20; // this will change
EditorDisplayParams->scroll_h = 0;
EditorDisplayParams->scroll_v = 0;
}
Button *submitButton = malloc(sizeof(Button));
if (submitButton != NULL) {
submitButton->parent = outp;
submitButton->OnClick = SubmitPuzzle;
submitButton->atlas = GetButtonsAtlas();
submitButton->textrueLocation = (Rectangle) {
.x = 0,
.y = 0,
.width = 32,
.height = 32,
};
}
data->submitButton = submitButton;
if (puzzle->InitialCode != NULL) {
data->EditorInfo = CreateTextAreaFromText(EditorDisplayParams, puzzle->InitialCode);
} else {
data->EditorInfo = CreateTextArea(EditorDisplayParams);
}
outp->data = data;
return outp;
}
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