summaryrefslogtreecommitdiff
path: root/src/scenes/puzzleScene.c
blob: fb45c0274748ee2a97b06b582e1fd44d68f5d809 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
#include <raylib.h>
#include <stdlib.h>
#include "scenes.h"
#include "../resources/resources.h"
#include "../ui_elements/UI.h"

typedef struct {
    Puzzle *PuzzlePtr;
    TextArea *EditorInfo;
    int scroll;
} puzzleSceneData;

const int HEADER_FONT_SIZE = 50;
const int PADDING = 10;
const int BORDER = 2;
const int FOOTER_HEIGHT = 40;

void DrawPuzzleName(char *name) {
    Vector2 width = MeasureTextEx(*GetMainFont(), name, 50, 1);
    int screen_width = GetScreenWidth();
    Vector2 pos = { .y = 20, .x = (screen_width - width.x) / 2, };
    DrawTextEx(*GetMainFont(), name, pos, HEADER_FONT_SIZE, 1, COLORSCHEME_BROWN);
}

Rectangle GetBodyRect() {
    int HeaderOffset = PADDING * 2 + HEADER_FONT_SIZE;
    Rectangle outp = {
        .x = PADDING,
        .y = HeaderOffset,
        .width = GetScreenWidth() - PADDING * 2,
        .height = GetScreenHeight() - HeaderOffset - PADDING * 3 - FOOTER_HEIGHT,
    };
    return outp;
}

void GetPanesSplit(Rectangle *pane1, Rectangle *pane2, Rectangle body, float proportion_h, float proportion_v) {
    if (body.height >= body.width) {
        // vertical split
        pane1->x = body.x;
        pane1->y = body.y;
        pane1->width = body.width;
        pane1->height = (body.height - PADDING) * proportion_v;

        pane2->x = body.x;
        pane2->y = body.y + pane1->height + PADDING;
        pane2->width = body.width;
        pane2->height = (body.height - PADDING) * (1 - proportion_v);
        return;
    }

    // horizontal split
    pane1->x = body.x;
    pane1->y = body.y;
    pane1->height = body.height;
    pane1->width = (body.width - PADDING) * proportion_h;

    pane2->y = body.y;
    pane2->x = body.x + pane1->width + PADDING;
    pane2->height = body.height;
    pane2->width = (body.width - PADDING) * (1 - proportion_h);
}

bool drawPuzzleScene(void *self) {
    puzzleSceneData *data = ((Scene *)self)->data;
    DrawBackground();
    DrawPuzzleName(data->PuzzlePtr->Name);

    Rectangle body = GetBodyRect();
    Rectangle pane1, pane2;
    GetPanesSplit(&pane1, &pane2, body, 0.5, 0.4);
    DrawRecBordered(pane1, WHITE, COLORSCHEME_ORANGE, BORDER);
    DrawRecBordered(pane2, WHITE, COLORSCHEME_ORANGE, BORDER);

    DrawTextInRec(pane1, data->PuzzlePtr->Description, 
            GetMainFont(), 20, COLORSCHEME_BROWN, 3, &data->scroll);
    DrawTextArea(data->EditorInfo, pane2, GetMainFont(), 20, 2);

    return true;
}

bool updatePuzzleScene(void *self) {
    puzzleSceneData *data = ((Scene *)self)->data;
    HandleKeyboard(data->EditorInfo);

    return true;
}

void deinitPuzzleScene(void *self) {
    puzzleSceneData *data = ((Scene *)self)->data;
    TraceLog(LOG_INFO, "Deleting a puzzle scene");
    FreeTextArea(data->EditorInfo);
    free(data);
    free((Scene *)self);
}

Scene *CreatePuzzleScene(Puzzle *puzzle) {
    Scene *outp = malloc(sizeof(Scene));
    outp->Update = updatePuzzleScene;
    outp->Draw = drawPuzzleScene;
    outp->Deint = deinitPuzzleScene;

    puzzleSceneData *data = malloc(sizeof(puzzleSceneData));
    data->PuzzlePtr = puzzle;
    data->EditorInfo = CreateTextArea();

    outp->data = data;
    return outp;
}