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#include <raylib.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdlib.h>
#include "scenes.h"
#include "../ui_elements/UI.h"
#include "../resources/resources.h"
static const int PADDING = 10;
static const int BORDER = 2;
typedef struct {
char *value;
int scroll;
} ResultViewData;
Rectangle GetResultViewBodyRect() {
int HeaderOffset = PADDING * 2;
Rectangle outp = {
.x = PADDING,
.y = HeaderOffset,
.width = GetScreenWidth() - PADDING * 2,
.height = GetScreenHeight() - HeaderOffset - PADDING * 3,
};
return outp;
}
bool updateResultView(void *self) {
if (IsKeyDown(KEY_ESCAPE)) {
DeleteSceneFromStack();
return true;
}
return true;
}
bool drawResultView(void *self) {
ResultViewData *data = ((Scene *)self)->data;
DrawBackground();
Rectangle body = GetResultViewBodyRect();
DrawRecBordered(body, WHITE, COLORSCHEME_ORANGE, BORDER);
DrawTextInRec(body, data->value,
GetMainFont(), 20, COLORSCHEME_BROWN, 3, &data->scroll);
return true;
}
void deinitResultView(void *self) {
TraceLog(LOG_INFO, "Deleting a result view");
free((Scene *)self);
}
Scene *CreateResultView(char *result) {
TraceLog(LOG_INFO, "Creating a main menu");
Scene *outp = malloc(sizeof(Scene));
outp->Draw = drawResultView;
outp->Update = updateResultView;
outp->Deint = deinitResultView;
ResultViewData *data = malloc(sizeof(ResultViewData));
if (data == NULL) {
free(outp);
return NULL;
}
data->value = result;
data->scroll = 0;
outp->data = data;
return outp;
}
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