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#include <stdbool.h>
#include "../puzzles/puzzle.h"

#ifndef SCENES_H
#define SCENES_H

#define SCENE_STACK_SIZE 16

/// This structure represents a scene that is stored in a stack.
/// The main appeal of this data type is dynamic creation of different
/// scenes that don't depend on global state
typedef struct {
    bool (*Update)(void *self);
    bool (*Draw)(void *self);
    void (*Deint)(void *self);
    /// A generic pointer to whatever data the scene needs. You will have to
    /// cast it yourself
    void *data;
    // Set this to true if the previous scene should be rendered
    bool IsTransparent;
} Scene;

bool InitSceneStack();

bool AddScene(Scene *newScene);
void DeleteSceneFromStack();

bool DrawScene();
bool UpdateScene();

Scene *CreateMainMenu();
Scene *CreatePuzzleScene(Puzzle *puzzle);
Scene *CreateDistractionScene(DistractionPuzzle *puzzle, void (*addTime)(Scene *, size_t));
Scene *CreateResultView(SubmitionResult *result);

Scene *CreatePuzzleCollectionScene(char *path);

#endif // SCENES_H