diff options
| author | Physcik <mynameisgennadiy@vk.com> | 2026-01-24 00:25:45 +0500 |
|---|---|---|
| committer | Physcik <mynameisgennadiy@vk.com> | 2026-01-24 00:25:45 +0500 |
| commit | aa35ce4db5326928cf13c7604014fb7aaaedf203 (patch) | |
| tree | 12cfdb8020220c9f9727a58c41afd9bf49b27d63 /engine/CoreObjects/DynamicObject.go | |
| parent | 5e7333315ed55c237b28013711c4edefc0b56201 (diff) | |
Dynamic object loading
Diffstat (limited to 'engine/CoreObjects/DynamicObject.go')
| -rw-r--r-- | engine/CoreObjects/DynamicObject.go | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/engine/CoreObjects/DynamicObject.go b/engine/CoreObjects/DynamicObject.go new file mode 100644 index 0000000..9e1d48b --- /dev/null +++ b/engine/CoreObjects/DynamicObject.go @@ -0,0 +1,34 @@ +package coreobjects + +import rl "github.com/gen2brain/raylib-go/raylib" + +// An object loaded from the package. Impmiments GameObject interface +type DynamicObject struct { + Position rl.Vector2 + Textures []*TextureBlock +} + +// The dynamic objects can contain multiple textures. This struct +// represents one of those parts +type TextureBlock struct { + Texture *rl.Texture2D + Offset rl.Vector2 +} + +func (base *DynamicObject) Create(SceneManager) { +} + +func (base *DynamicObject) Destroy() { +} + +func (base *DynamicObject) Update() { +} + +func (base *DynamicObject) Draw() { + for _, v := range base.Textures { + rl.DrawTexture(*v.Texture, + int32(base.Position.X + v.Offset.X), + int32(base.Position.Y + v.Offset.Y), + rl.White) + } +} |
