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path: root/engine/Components/Player.go
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Diffstat (limited to 'engine/Components/Player.go')
-rw-r--r--engine/Components/Player.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/Components/Player.go b/engine/Components/Player.go
index 0b01184..9c11b80 100644
--- a/engine/Components/Player.go
+++ b/engine/Components/Player.go
@@ -49,7 +49,7 @@ func (base *Player) Destroy() {
func (base *Player) Move(delta rl.Vector2) {
var newLocation = rl.Vector2Add(base.Position, delta)
if !base.Collider.CanMove(base.ParentScene.GetStaticColliders(),
- newLocation.X, newLocation.Y) {
+ delta.X, delta.Y) {
return
}
base.Collider.MoveTo(newLocation.X, newLocation.Y)