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package world
import rl "github.com/gen2brain/raylib-go/raylib"
type Descriptor struct {
TileSize rl.Vector2
Textures map[int]string `json:"textures"`
WorldMap [][]TileDescriptor `json:"worldmap"`
}
func (base *Descriptor) GenerateMap() *World {
var outp = &World {
TileSize: base.TileSize,
TextureNames: base.Textures,
Tiles: make([][]Tile, len(base.WorldMap)),
}
for x := range base.WorldMap {
outp.Tiles[x] = make([]Tile, len(base.WorldMap[x]))
for y, tile := range base.WorldMap[x] {
outp.Tiles[x][y] = &StandardTile {
X: float32(x),
Y: float32(y),
ParentWorld: outp,
Descriptor: tile,
}
}
}
return outp
}
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