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package main
import (
components "github.com/DegustatorPonos/RuinesOfRafdolon/Components"
coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
render "github.com/DegustatorPonos/RuinesOfRafdolon/Render"
settings "github.com/DegustatorPonos/RuinesOfRafdolon/Settings"
)
func main() {
settings.ReadSettings()
// TEMPORARY SECTION
var field = components.CreateWorld(8, 8)
var manager = coreobjects.InitSceneManager()
render.InitWindow(manager, &field)
}
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