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package main

import (
	components "github.com/DegustatorPonos/RuinesOfRafdolon/Components"
	coreobjects "github.com/DegustatorPonos/RuinesOfRafdolon/CoreObjects"
	render "github.com/DegustatorPonos/RuinesOfRafdolon/Render"
	settings "github.com/DegustatorPonos/RuinesOfRafdolon/Settings"
)

func main() {
	settings.ReadSettings()
	// TEMPORARY SECTION
	var field = components.CreateWorld(8, 8)

	var manager = coreobjects.InitSceneManager()
	render.InitWindow(manager, &field)
}