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| author | physick <mynameisgennadiy@vk.com> | 2026-08-31 21:17:22 +0500 |
|---|---|---|
| committer | physick <mynameisgennadiy@vk.com> | 2026-08-31 21:17:22 +0500 |
| commit | 9b545255d4496903455c5dd49042c87e1a1f7af4 (patch) | |
| tree | fc3355947341636c5e3e01c1997c77a358fbe653 /README.md | |
| parent | e4b96cc66d8c4269661745ce187cb58c852542d3 (diff) | |
scroll in the puzzle selection scene
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 16 |
1 files changed, 16 insertions, 0 deletions
@@ -28,3 +28,19 @@ The colorscheme is applied at the runtime. Follow the following colorscheme in t - #FF7F00 - accent light - #0000FF - accent dark - #000000 - dark + +## Puzzle location +The puzzles are stored in so called collections. The collection is basically +a directory that contains other directories and .pz (puzzle) files. +The collection can have an icon that will be displayed on the bottom of each of its elements. +They are intended to be semi-transparent. +To use it put `icon.png` in the root of the directory. + +The naming of the file is as follows: +`<order>.<name>.pz` +The order is optional but is advised to sort the puzzles in the game. Order field +can contain dots, only last or second to last parts will be used as a name. +Only the name part will be applied. + +It is not recommended to nest the puzzles deeper than 3 layers because it might cause +some funky glithes in the scene stack logic. |
