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#include <stdbool.h>
#include "../puzzles/puzzle.h"
#ifndef SCENES_H
#define SCENES_H
#define SCENE_STACK_SIZE 16
/// This structure represents a scene that is stored in a stack.
/// The main appeal of this data type is dynamic creation of different
/// scenes that don't depend on global state
typedef struct {
bool (*Update)(void *self);
bool (*Draw)(void *self);
void (*Deint)(void *self);
/// A generic pointer to whatever data the scene needs. You will have to
/// cast it yourself
void *data;
// Set this to true if the previous scene should be rendered
bool IsTransparent;
} Scene;
bool InitSceneStack();
bool AddScene(Scene *newScene);
void DeleteSceneFromStack();
bool DrawScene();
bool UpdateScene();
Scene *CreateMainMenu();
Scene *CreatePuzzleScene(Puzzle *puzzle);
Scene *CreateResultView(char *result);
#endif // SCENES_H
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