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#include "UI.h"
#include <raylib.h>
const int MAX_LINES = 256;
const int SPACING_H = 1;
void DrawRecBordered(Rectangle rec, Color bg, Color border_color, int border_width) {
DrawRectangleRounded(rec, 0.015f, 8, bg);
DrawRectangleRoundedLinesEx(rec, 0.015f, 8, border_width, border_color);
}
float MeasureChar(Font *font, int height, char symbol) {
char buf[2] = { symbol, 0 };
return MeasureTextEx(*font, buf, height, SPACING_H).x;
}
int CalculateSpans(Rectangle rec, char *text, Font *font, int height, int *spans) {
spans[0] = 0;
int ptr = 0, span_ptr = 1, last_space_ptr;
float acc = 0;
while (text[ptr] != 0x0) {
float char_width = MeasureChar(font, height, text[ptr]);
acc += char_width + SPACING_H;
if (text[ptr] == ' ') last_space_ptr = ptr;
if (acc > rec.width) {
spans[span_ptr] = last_space_ptr + 1;
ptr = last_space_ptr;
span_ptr++;
acc = 0;
}
ptr++;
}
return span_ptr + 1;
}
void DrawTextInRec(Rectangle rec, char *text, Font *font, int height, Color color) {
int spans[MAX_LINES];
int lines = CalculateSpans(rec, text, font, height, spans);
if (lines == 2) {
Vector2 pos = {.x = rec.x, .y = rec.y};
DrawTextEx(*font, text, pos, height, SPACING_H, color);
return;
}
int vertical_acc = rec.y;
for (int i = 1; i < lines; i++) {
Vector2 pos = { .x = rec.x, .y = vertical_acc };
char *line_start = text + spans[i-1];
int line_length = spans[i] - spans[i-1];
DrawTextEx(*font,
TextFormat("%.*s", line_length, line_start),
pos, height, SPACING_H, color);
vertical_acc += height;
}
}
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